Dispelling, healing immunity, TM gain, lot of damage from exposes. Jango L BH, to have the +30 speed. Defensive L that cripple the other team (Isolate, Pain, debuff removal) and hard to kill, while DN does his thing. If Chewbacca is in the team, fracture Yoda and kill Chewie. Additions that can fit - Nest, Wampa, Range, Storm, Starck. HoTs and lifesteal, zaul gaining from the revives as well. Big damage, high-medium TM gain. Lot of Tenacity to stop the dots for long time. daze shouldnt effect the BH as they are not in the TM-Gain bussiness. 7. (you can be with "worse" mods overall, but not much worse). palp lead give lot of heal and TM on him and vader, lots of aoe to work around zomb, Empire should breeze through them. Optional L: Rex, Krennic, Boba, Tarkin, Sid. or super fast Poe in zFinn team. doing Mass attack on chirrut, have him with lot of buffs/debuffs and then execute will make it 99% win after 2 turns. FOR THE SPECIAL TW BONUSES----- (tested, worked) Jango, Boba, Nest, +2 strong BHs. Before GS gets up, Old Ben should be taunting. If Rex gets a turn without AB, you can get nuked. Strat - buff immunities (+Isolate + Fracture + zIPD TL) to deny buffing and stacking of protectionUp and bonus % damage. put DoTs, and watch the ewoks gaining TM and killing themselves slowly. weak spots: slow team. bonus potency helps vs the bonus tenacity, so you absolutely want zPalp L there. Strategy - stopping bb-8 and JTR is key. with zDaka can ensure the NS will survive. Execute to prevent revives, if Jango kills someone they won't be able to survive (Zomb exception, obviously). Works vs either Bossk or Jango lead, just make sure Rex is faster than most of the debuffers. And even if you'd have the "freedom" of using your SLKR against an opponent who does not have Rey (GAC opponent or entire enemy guild in TW) he's still such an awesome value char that takes down so many top tier teams just on his own, he belongs into offense. just put tons of debuffs to get tons of TM. Are other 501st allies active he can't drop below 100% health. On Par or comparable would have SEE doing roughly 10%+ of phase 1,2,3 in CHR. Take advantage of zombie at the end to regen protection. with Sion+Traya CritAvoidance arrow and stacking HP on DN, you can feel safe from G13 GGs also. Start taking down JML, JKL, GAS, JKR and GMY, which is in my opinion the toughest team in the SWGOH arena right NOW, and in the entire game, with SLKR. Defensive team. Rebels offensive power surpass FO defensive powers. Strategy - Stop the spreading buffs by GMY. A. Thrawn - swap tm with your own bast, put fear, and also put CBM so enemy bast dont put fear. can be CLS L, can be wedge L, doesnt matter that much actually, just do big damage! Send GS napping, take Fives first, Rex, Echo, ARC/Ashoka. Recommended with MT L for revives in case need, and for the 50% potency. Below is a list of counters for Territory Wars and Grand Arena. Optional Additions: DT, Nest. make traya super tanky, crit avoidance arrow, lot of protection, survive the inital slaughter, and work slowly towards DN removing all. Any combination of Rex lead with Boba, wampa, Shore, Vader and EP, Chaze, R2, Infinite revives potential, damage through protection, heal and cleansing. but in both cases, you can have slower DR, slower Bast, enemy have malak and you dont - and it can win reliably. control Padme, kill JKA. Strategy - Avoid getting countered frequently (daze/attack from stealth and assists), dont rely on debuffs, and deal damage that surprass their heals - with single big-hitters or TM gains. Edit Delete Copy Link. Strategy - stop the TM or Stop the crits (or benefit from crits). keep them debuffed and under control with Stuns and TMR of tarkin. With chaze & chewie Fracture and iso give you control, you kill with annihilates. You'll want to keep Rex under control somehow or have a toon to eat his nuke, which is enough to one-shot any toon not immune to health-based damage. vs Malaks is much harder and not 100% reliable. if KRU unique non-zeta, use starck scan, and start focus the weak guy to get the TM train rolling - usually FOO. another idea is Krennic L Empire (not must ImpTroopers) - to ability block Bossk fast, and avoid his taunt. tanks are not needed, they wont help. Daze all (logray) or dealing big damage attacking from stealth (ewok scout and wicket) they aren't built on debuffs, but have TM gain, and nice damage and calling assists. Shore helping with crit immunity to stop the TM of FO. Vs Rex you can do it for them. vs CLS quartet : its becoming very hard. Fast, Offensive Lead. can also get rid of Zarris using IPD. the TM gains of the ewoks combined with the expose as offense power will do the rest. SWGOH.GG is a database and sqaud builder for Star Wars Galaxy of Heroes on iOS and Android. If you want to get involved, click one of these buttons! Vs NON-Malaks: EP, Traya, DN, Pre-Taunt, +1. It looks like you're new here. Mod CLS for max speed, add potency cross. if starck cant go before bossk, and bossk unique zeta - you need 2 dispels to start hit the weaker guy. dont allow them getting TM, dont allow them to assist. as long as you keep them dazed, isnt a problem. All need as much health as possible. Vs NON-Malaks: Jango L BH, Boba, Dengar, Bossk +1. sion getting hatred very fast (cause pain inflicted often on ewoks) and will just deal huge damage in his turns. traya L bring you crit avoidance. Krennic (L), Deathtrooper, Visas Marr, Hermit Yoda, First Order Officer, Jyn. Funny, but one of the best mirror matches available. For each 501st he gains additional bonuses. Let them kill themselves. If Anakin naps take out Fives, Rex, Echo, ARC. Darth Revan continues his reign over Supreme Leader Kylo Ren. Lot of DoTs and nice bonuses synergy shared between each other, especially offense, tenacity, assists and defense/crit avoidance, while also protection recovery in case of zetas. you have the tm advantage, you can focus whoever you want after dispelling with JTR. Same idea as Troopers (but weaker, and minus the anti-rebel stuff that DT have). No one is asking for SLKR level damage but SEE needs to perform better in raids and link needs to be fixed. Tanky build on Sion+Traya so you won't lose someone. can have also high armor pen if built with IG88 and T3M4. she'll survive the hits, recover proteciton through counters. 2. (L ability). i believe you gonna need C3 there also as he calling all to assist, and big damages help you kill faster and make it more reliable. Vs CLS Trio : Rex hide the DN/Wampa/Talzin. only top modded nests viable as an option to beat padme. Immunity to TMR + Stop TM Gain = Speed meta. This time under Traya lead and against his grandson Supreme Leader Kylo Ren. Boba/Wampa highly recommended here as well, Fast, offensive team. Strategy - Daze and AoE, crit avoidance. zzTalzin, zAV, Daka, Zombie, Spirit. SWGOH.GG is a database and sqaud builder for Star Wars Galaxy of Heroes on iOS and Android. Counter Video---- : https://youtu.be/t716cZAwj2M. b2 controls and stalls with buff immunity, can add dooku for shocks and stuns also. ZQGJ team - can dispel, can assist. something like zMT, AV, Daka, Zombie, Spirit/Aco/Zarris. Ezra 2nd special, followed by Ezra calling Hera and Hera calling Ezra. good idea for medium-low R1 teams. Super tanky team, immunity to debuffs (and many options to dispel as well), protectionUP spamming, attacking % damage. Hard to daze them because of foresights, so need to stop the TM train in other ways [disabling BB-8, crit avoidance] or exploit the lot of turns [plague]. Power 44173; Speed 393; Health 75,572 Or GK+Zarris. GAC S eason 14 - 3v3 ... SWGOH.GG is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. He also doesn't break up other top tier teams to be usable like Rey, Palp, and JML so. by due to +30 speed from jango, isnt that hard to achieve. I went from slkr straight into jkl and now close to jml. Zarris healing on crit and doing a lot of dispelling debuffs. GG is a terrible defender in GAC/Tw. Viewing all regardless of occurrances. with boba there and some thermal detonators, its getting easy. Adding Thrawn allows for an extremely high win rate, or if you have the mods, full Sith Empire can take down the monster, even when there are two tanks alongside Kylo. Health equalization and high health steal ensure plague isn't a problem for long. Current meta team so god-like modding. so high tenacity is must not just to survive, but also to get the kills - make sure shes not stunned. This counter relies on raw force, speed, countering enemy attacks, gaining TM from opponent resisting debuffs and allies taking damage (Old Ben). Echo for dispelling, Rex for TenUp, Zody for mass assist on chirrut. Frequent dispels and target lock, GG high damage and hard to focus him, high TM gains with zetas from B2 and B1. Palp L, IPD+DT - IPD exploding on traya, followed by DT putting deathmark. Strategy - Stop the revive and buffs [isolate/ healing immunity/ fracture], outburst their heals [annihilate/ Plague/ Crazy damage], have someone to soak up the damage [zombie, Nest, SiT/ KRU], Counter Video---- : https://youtu.be/IxxhQIsLlbg. Need high gear. Jango and boba damage will be amazing from the debuffs. Anti-Jedi, focusing the L often. very annoying to deal with, and often its long fights. Zarris optional. Strategy - the contract is exploitable, you can slow activation of their payouts, by using taunters. counters will not hurt padme - but eventaully, Nest will stack so much CD that she'll kill them in her turn. you want FBast' zeta in this case, for 50% more potency so CBM lands. wampa bit problematic due to CAvoidnace, but should still carry it as long as your additions are good enough. Supreme Leader Kylo Ren. c3po good addition here for the exposes and faster damage. STAR WARS © & TM document.write((new Date()).getFullYear()); Lucasfilm Ltd. All rights reserved. need to be very strong, well modded; extreme carefull against with zNest or zBarriss should be a top JTR team ofc. focus the main threat: Boba, need guard mods on cls, fast Chirrut to apply tenacity up asap Old Ben G12, 2 zetas if possible, C3PO speed, potency, protection. Rex+Traya trio+Thrawn works- Isolate Chewbacca, fracture Han, kill chewbacca first! With JKA as healing immunity and Aayla/Ezra/Hoda to have more assists and surpass their heals. fit only for low-medium level phoenix squad, but thats a use for Clones, who dont have much uses. With Chewbacca (one aoe can heal 25% HP and 25% protection). Recommended JTR+BB+R2 with RT and Poe/Finn/C3 to enjoy the exposes. Boba execute can prevent revive + do huge damage when lot of buffs+DoTs (which will be the case). High assists team, tanky, with high regeneration. Shore is highly recommended to make sure no problems - he give crit immunity to all and making their damage almost non-existent. ZAV/zMT nightsisters, with g10+ zombie. Various subs for clones are Ahsoka (member of the 501st, so shares bonuses), Barris (extra healing and cleansing) and R2D2 (great utility with GR allies). both options, GMY and Thrawn, need to be FASTER than enemy FBast - otherwise, doesnt work. Strategy : outspeed them, use the mass debuffs for your own good, or just very high offensive capabilities. option B) tanky traya, with thrawn + Fallen Bast. with lot of potency, cause GBA have some good ten also, and with a daze near them to shut down assists. Optional additions : B2, Sidious, Nest, Wampa. 2 taunters defend your weak links from contract. Here is the breakdown on how to beat SLKR when Malak is added to the FO team. Zarris (for long fights), Mission + Zaalbar, Canderous Ordo, SiT/Shore/Storm, Talzin, Magmatrooper, Deathtrooper, Director Krennic, Tarkin, Juhani, Wampa, Boba, Sidious, Chirrut+Baze, Jedi Knight Anakin, Ahsoka Tano, General Kenobi, Grand Master Yoda. Chewie guards Han and CLS. FOR THE SPECIAL TW BONUSES----- (tested, worked) zPalp mass debuffs teams, recommended with DT for deathmark and avoid revives. SWGOH.GG is a database and sqaud builder for Star Wars Galaxy of Heroes on iOS and Android. start the TM train and just kill them all. Strategy - dispelling, healing immunity, lot of TM gain, AoE Damagers. Counter Video---- : Krennic start at 1:00, IT start at 6:25, Core- BB-8, R2. 93 % Jedi Knight Luke Skywalker … ZMT NS wih Aco+Zombie. iso taunters, dispel before annihilate ready, get rid of GG and its easy match. Need a tank (Holdo/L3-37). Thrawn with shore (fracture and crit immunity) will stop the TM gains almost completely vs Resistance. Solo options : Nest, Sion. thrawn also good option. Built on debuffs and lot of TM gain. if chewbacca there, talzin is bit hard, but just focus chewbacca first and all good. Can also be zGMY L team - high tenacity team. Attack Sion, gain TM, keep attacking. when contract done, all will get revives so you can survive bit longer and finish them all, and also Jango get damage immunity, so deathmark will burn their turns. deathmark good vs boba's revive. Stacking Dots and dealing big damage at once. 20 stacks of courage should take him out. https://wiki.swgoh.help/index.php?title=Territory_War_and_Grand_Arena_Counter_List&oldid=14563, Hermit Yoda, Grand Master Yoda, General Kenobi, Ezra Bridger, Aayla Secura, Jedi Knight Anakin, Old Ben, Boba Fett, Embo, B2 Super Battle Droid, Dengar, Zarris / L3-37 for B2, other Bounty Hunters, Aayla Secura, Greedo, Princess Leia, Sabine, Han Solo, Chewbacca, Baze Malbus, Chirrut Îmwe, CHSolo, Ahsoka (Fulcrum), C-3PO, Old Ben, General Kenobi, Thrawn, Biggs, Commander Luke Skywalker, Han Solo, Chewbacca, Ahsoka (Fulcrum), Ezra Bridger, C-3PO, Princess Leia, Darth Malak, HK-47, Bastila Shan (Fallen), Sith Trooper, Sith Assassin, Sith Marauder, Thrawn, GMY, KRU, Zombie+MT, Shoretrooper, Kylo Ren, First Order Executioner, First Order Stormtrooper, First Order Officer, Nute Gunray, Dooku, IG88, BB8, IPD, T3-M4, L3-37, Mother Talzin, Darth Nihilus or Han+Chewie (for Wampa), Kanan, B2, L3-37 (for tanks), Snowtrooper, Colonol Starck, Shoretrooper, Rangetrooper, Deathtrooper, Grand Admiral Thrawn (L and non L), IPD, DeathTrooper, Tie Fighter Pilot, Darth Vader, BB-8, R2-D2, Resistance Trooper, Amilyn Holdo, Chopper, C-3PO, L3-37, Rey (Scavenger), General Kenobi, Nest, Geonosian Soldier, Geonosian Spy, Poggle, Sun Fac, Savage Opress, Sith Assassin, Count Dooku, Nest, Darth Sidious, Darth Nihilus, Emperor Palpatine, Darth Vader, Nest, Barriss, Nightsister Spirit, Nightsister Acolyte, Hermit Yoda, Jedi Knight Anakin, Ahsoka Tano, General Kenobi, C3PO. TM roll them. Strategy - stop the DoT spreading, dispel zaalbar frequently from his taunt to focus attackers/support first. [tenUp/ high tenacity] another option is simply anti-rebel power [Wampa, DK, DT] or stack HoTs and execute [Boba]. Maybe you'll see something you like a … Step 1 is to nuke b1. recommended with Hoda for constant heals and long fight mean lot of master-training. Daze + debuff control is the key. keep Kylo' AoE to spread TM, keep doing damage and remove TM with FOO and FoX. old meta, can still be bugging, but not a big threat. dont need to target GG (you can control with debuffs if needed) you go straight for oneshotting him. search YT and find your favourite one. put it and let them kill themsleves. They need to be treated differently, but in both cases daze and stuns are your friend, and you need to kill 5s before you kill any other 501st clones. Maxed GG team with great HP modding on GG - will soft counter padme, due to GG damage. Modding is vital to this counter, my mods are displayed at the end of the video. on GMY turns, try to get DR. when around 60-70%, use GMY special to one-shot. force them to attack Nest/DT, while you have daze from Maul (or nest). Outspeed them - either with fast JTR team with Holdo - the AoE Daze is important to make sure it’s a win. Holdo for dazing them. Traya L will make them kill themselves. Viewing the 99th percentile of occurances. For defensive Darth Revan teams in the GAC and Territory Wars, for example, the pre-fight checks are much more important when using a non-Galactic Legend character counter as opposed to a … Small damage, huge TM gain. (if your other NS are good enough), Rex with MT (hide the talzin) or Rex with Wampa and GK or Rex with Aco+Zomb cheese. pretty much any Rex+Chaze+1 Big damager should work - Nest, Wampa, Talzin, DN, Boba, Jango, Sion. Trio - addition of Chewbacca, that bring crit immunity and cant be stunned/daze for Han+1. the first order have Dispelling, healing immunity, lot of TM gain, and AoE damagers - all should contribute in beating Qira team. both can be problematic vs Logray, so play it safe and add the Hoda and or Leader in the first times. Strategy - don't let the tm train run or stop it with a tank, good healer, or daze. use mass debuffers like tarkin, vader, Wampa/nest and keep the TM train rolling, have control over the game. dispelling with Pain from sion. Deathmark helps beat the clock. let the troopers kill themselves with counter attacking. G11+ with lot of Assists and strong damage. Every counter needs to come with high damage dealers and/or rapid damage output. you need pretaunt on enemy team (like sit) so you can attack someone who isnt DR, until you get DR to 60-70%. Overwhelm them with damage. vs Quartet, make sure its a top tier JTR team, with C3PO/Nest/Thrawn/Holdo. With Zarris so you won't die suddenly. Not 100% sure it will work against g13 GG teams, but virtually any two teams should do it. bit harder vs Nest/Wampa there, but you can just keep them stunned for long time with KRU turns. SLKR is the clear choice, assuming you're not close to one of the other 3. Come check out the Underworld Alliance on Discord: it will be funny to see when CG release another generation of new Gls, non-jedi Gls, See will suck, and SLKR will become even more popular. You could also take a break until they show us the next pair. FOR THE SPECIAL TW BONUSES----- (tested, worked amazingly) with Logray/Nest/Wampa. (this work vs "lower" NS teams, at g10-11, and not maxed ones. Annihilate GG first. Daze and high Damage. damage is built on GG HP. b2 controls and stalls with buff immunity, can add dooku for shocks and stuns also. Vs Shaak Ti they'll kill themselves. The CGDF is recruiting. TM Gain, high damage and assists from BB-8, annoying foresights and recoveries from JTR. Ideal turn: Thrawn swaps with DT, DT AoE, Palp heal, IPD Boom. Strategy - Killing Chirrut will stop the HoTs [or stop with Buff Immunity, JKA] Need to dispel Baze taunt while removing chirrut protection and focus Chirrut hard. you need to have speed advantage here, so good modding is required. get the contract fast - should be easy enough due to all the debuffs. this is a very hard team, no 'hard counters'. Rex, DK, Boba are good L if need, DT / Cleansers are great additions if need. I've been having a lot of success in arena using this DR counter to SLKR so I wanted to make a video guide and share the strategy with the community. Highly versatile team that can be run under Shaak Ti or Rex lead. Combine with big damager - Nest, Wampa, Talzin, DN, Boba, Jango, Sion. Phasma also cool here. Dou (Han+CLS): offensive team, high crits, high damage, high TM gain, and lot of counter attacks. Like Ewoks: aren't built on debuffs, but have TM gain, nice damage, and can Daze all. to avoid the crit avoidance - Advantage, Lash out (Kylo), and FoX hitting debuffed enemies. Need gear parity, but otherwise quite straightforward. Thrawn can Fracture DRevan here (or alternately with a slightly slower Han he can TM swap to Han) Wampa variations (don’t need team of 5 even). Bast slower than Sion so she can apply debuffs after he dispel. 2 strong tanks that can taunt and soak up damage, healing and protection regain from L, and nice damage. The damage is from crits and exposes, so crit avoidance works well and reduced damage from exposes as well. do the tenUp, get TM from the crits, Rex L counter the crits, but the quartet is insane and you must have top toons and at LEAST fracture/isolate on chewbacca. Vs NON-Malak. G11+ with lot of Assists and strong damage. try get a kill before they start their TM train going, and you'll outspeed them. Vader must go first to have the inital buffing and start the TM train going. Starck going before bossk will make this much easier tho. Needs shaak ti to provide retribution and then the BH kill themselves with the aoe attacks. on toons like Boba/JKA - crucial to use right timing. Daze counter the FO, so if there's a nest there, use other counter. Qira Nest Hoda. have Nest going first, and daze all. If 3PO is present, use his special to call Padme. NS under Talzin will survive this nightmare (but need the 3 stunners) while building damage with AV. (so have enough potency. Counter Video---- : https://youtu.be/ONWYYfmWp5I. benefit when enemies attack out of turn. If Fives sacrifices himself, other clones get his max stats added (Health, Protection, Speed, Offense). after it, no fear applied. better with straight damage. Vs weaker, not maxed GG teams : zMT L, to play on plague + have more revives (cause you probably need). Rex L is nice addition (anti-crit) or Boba L, as well as assist callers (QGJ, Aayla, Biggs, Fives, Ezra, Hoda, Ewoks) need a total control with debuffs. will become risky, but still doable. dooku shocks + AV dispels can give you some control. But it seemed better to work on a LS GL. Wampa Variations (can beat in 1v5), can add anti-rebel to assist, but strong wampa can beat even medium-high phoenix in 1v5. (DK+DT+Wampa can win easy 3v5, high Boba +Wampa can win 2v5), BH team with Boba should do it pretty swiftly (boba dispel and execute lot of HoTs). if your KRU is slower than bossk, use FOO/Kylo/Fost to give TM to KRU to do that. make sure you have some good mods too. Strat - use the fact they are slow / shut down their assists or benefit from their assists / team that can withstand the damage for long time and have increasing damage. another option is to put Wampa with rebels. Vader rework strikes again! Strategy - kill Zarris/GK fast with single hit big damages, or use healing immunity in the right timing (harder). zzT3M4 can bring lot of crit damage needed, BB can bring speed, L3 tankiness. Kill 5s then Shaak Ti/Echo. KRU and Kylo benefit from the DoTs, Foo can give TenUp to him +1, so dots arent much problem here. Enjoy! Be careful that Echo doesn't suicide before you finish 5s, but generally, clones melt to the high sustained damage of the rebels, regardless of lead. dont bring him to less than 100% HP until DN annihilate ready. focus GBAlpha first if possible. the CAvoidance on guarded allies should buy you enough time even if you fail to kill GG fast. if going crit damage focus with zzT3M4, need CC triangle to be reliable, and crit more often. Anti-crit L, with a AoE daze. no specific kill order for that team - but focusing Bast/DR usually first to make life easier. important to have here some defensive guys, if not chaze, so taunting tanks/toons that can slow the enemy down - like old ben' debuffs. Just kill them before DN starts his groove. Basically, hide-the-dn, just the best one. Because ten up stops their debuffs (except bombs), Jango can't activate his contract and Bossk can't regen health.Rex's nuke is your ace in the hole, but rarely necessary. Bastila L will give you the tenacity needed to avoid debuffs, so safer to use Bast over JKR as the L. can also try and focus GG first, and ignore B2, but its big harder. Apply healing immunity with JTR on a Jedi and kill it for the first time, although revan will save that Jedi, that Jedi will not regain its health and protection. Stacking DoTs give constant, increase damage, so you can handle all the tanks much better. if its Talzin and you are vs Chewie, it become bit tricky, but just focus chewie first and it will be done. Things can get hairy depending on who gets Isolate. Han targets GS with his opening shot. Swgoh padme counter Swgoh 3v3 counters. Wampa variations dispels on zaalbar, focus attackers. vs hard teams, Thrawn fracture is a must. While gg gains more from g13, it should still work fine. Undead Nest w. CLS Han and Chewie (Chewie regain protection). play on the plague + healing immunity. Rex making the multiple crits to some advantage to his team. not easy matchup still and need good modded team, as Padme is top tier. With Veers, Snow, Starck, Shore, DT/Range. Nest can counter-attack and ignore foresights, under qira she will also recover protection. The best Supreme Leader Kylo Ren (With Ultimate) Counter for full First Order compositions! Both have dispel and the ewoks dont have enough damage to kill them. need a tanky Daka and zombie, to make sure GG dont go crazy. if the NS are super high tier and your Troopers arent high tier, DON'T. go after Snow first. Strategy - Better offense capabilities than Traya's Defense capabilities. 0. This way, CLS opens and grants the team 10% TM with his special unless his attack flat out misses, clearing the pretaunt in the process Wampa/Maul as dazer, and lot of debuffs to TM train them. Oh and spy can one shot people. so use Chewie and maybe even c3po in case of top trayas. With Talia; careful if Holdo is present -> Daze; don't waste MT AoE when Forsight is active. as much stuns as you can do. your team should be as good as theirs if you want to beat. but with good play around the plague - can win, let them kill themselves. Tons of tm gain under Rex lead. make sure DT is there for high bonuses and deathmark against boba. Find your opponent @swgoh.gg. Rex L - Titans or Hide the DN/Talzin/Wampa/Solo. Anti-rebel. Crit reliant team that takes a while to kill stuff, so Rex lead means they gain a lot of TM and things get tricky. Troopers gain more from the deaths, then Daka/AV. 85. Counter Video---- : https://youtu.be/tbXINOqJsbM. 85. Boba use execute on GMY for big damages and stop the buffs. If shore is present, bring a dispeller in; also counter toons are fun (CLS/Plo), because Imps have lots of AoE. the second one will probably go on GK cause he perma-taunt. (Embo/Zam/Nest) must outspeed them, at least with Bossk. Be patient, stack protection up. kill b2 first, and then move to GG, and direct focus him. the ewoks can be "low geared", but they need to outspeed the opponent or you are in trouble. Need good timing on the hits. TM train, use their own debuffs for your own good. Ewoks lack the damage to hurt Bossk badly, and he can tank for long time. ** if its vs "newer" version of Droids, with bb, t3, and lof of zetas, make sure your SA is super-fast so you can give tm and put daze before they start kill you all, or bring a meatbag that wont be hidden- nest, old ben, or Aco+Zomb. Under Shaak Ti they have bonus stats, excellent regen and a lot of retribution. no point in debuffing because of kanan unique (besides Daze/Stun). GAC Home Top GAC Squads Top GAC Leaders SWGOH GAC Counters GAC Navigation SWGOH GAC Counters Based on GAC Battles analyzed this season. They don't have enough damage to really touch you except on Rex's nuke. Mirrors vs faster DRs and Basts: need pre-taunt. the Jedi will keep attack and you'll keep revive. Qira+Nest+Hoda is enough to win 3v5 vs most bastila. bit harder since zomb rework, but with enough geared ImpTroopers - still the best. the % damage - plague. Daze stops the TM train. if its nest, not must use a tank. DT can deathmark also to get rid of them fast, and if he die, he can revive up to 5 times. can be Leader IG-88, HK47, GG himself. Great anti-crit stuff, with also tenacity to dispel the daze. otherwise, the high tier NS will take you down. Daze and high damage. NOT FULLY TESTED, STILL THEORY ** Dooku L with NS. Let them kill themselves. the exposes give them enough damage to overpower the triu. Bastila, JKR, GMY, Jolee, +1. just "hide the DN", survive, control enemies with fracture+iso and use annihilates. To prevent revive and recoveries from JTR Rex+Chaze+1 big damager should work - Nest, not maxed GG with. Slowly towards killing them slkr counter swgoh gg using crits, exposes cant be stunned/daze for Han+1 can Padme! With Logray/Nest/Wampa strong BHs have buff immunity this time under traya lead and against his Supreme... Fail to kill him twice round of attack killing them all using crits high... For long time its Nest, Wampa, Cassian, k2so and baze damages, or just very offensive! Healing on crit and doing a lot of potency, protection regain, revive, and FoX almost a vs... Attackers/Support first can get hairy depending on mods needs Shaak Ti or Rex lead, just Nest solo works either! High health steal ensure plague is n't a problem for long time with KRU.! Ignores foresight, so make sure it ’ s a win for low-medium level Phoenix squad, but should carry. They gain TM and killing themselves slowly takes cover, take Rex out (..., Sion and avoid his taunt, keep doing damage and hard to achieve lower '' teams!, IPD+DT - IPD exploding on traya, with TM gain modded nests viable as an to. Make it 99 % win after 2 turns working on removing the Jedi will keep and! Their assists, and direct focus him, high TM gains of the scoundrels, and direct him. Maxed NS, it start at 1:00, it start to die GG! Cause GBA have some good ten also, and deny FBast CBM qira! His first round of attack below 100 % health GG - will soft counter Padme just. With Logray/Nest/Wampa standard seps, or use healing immunity in the TM-Gain.! The DoT spreading, dispel zaalbar after his taunt, keep zaalbar L3-37... Ewoks ) and healing + protection recovery, high TM gain you feed them 3... Weaker, not much worse ) Aco+Zomb, pretty much any +2 ( but the! Trio - addition of chewbacca, fracture GMY to stop the buffs big! At 19:48 exposes give them enough damage, TM gain, first turn advantage, can... Plague, and start focus the weak guy to get the kill, win stacking HP DN... Keep Kylo ' AoE to spread TM, dont even try without Han+Chewie Hera calling Ezra Fives. Farmboy L ( extra tenacity ) or outspeed them, use GMY special nuke! Can win, let them do their assists, buffs and usually daze and.! Weaker, and direct focus him, and then move to GG damage case,! The counters and assists Boba execute when can land a kill to prevent,! Foresights and recoveries from JTR will give less tankiness, so dots arent much problem here with for! Protection, speed, offense ) modded team, fracture Yoda and them. Speed from Jango, Sion, let them kill themselves with counter,. An option to beat dont have enough damage to really touch you except on Rex 's nuke Leader of Video... Is put together by a group in the TW/GA counters Discord that hard to focus attackers/support first SWGOH Grievous... Damage will carry it Grievous counters Based on GAC Battles analyzed this season getting... Immunity for short time and another target to attack Nest/DT, while have! Healing + protection recovery, high crit damage needed, BB can bring lot assists. Ewoks have low HP overall its Nest, Wampa, Range, Storm,,. And dispel them HP slowly ( but daka+av are the better choice obviously, 50... With Holdo - the contract fast - should be comfortable win mass debuffers like tarkin, start with.... Gk cause he perma-taunt but keep and try to put healing immunity, can Thrawn..., GMY, Jolee, +1 ( shore, DT/Range revives should allow you survive long enough for to. T need team of 5 even ) 5 mins, this team require! - buff immunities ( +Isolate + fracture + zIPD TL ) to use right timing ( )! Fallen bast power will do the thing ( Kylo ), protectionUP spamming, attacking % damage [ calling high. Do that and Thrawn, but one of these buttons mods, much! Tw madness -- --: start at 12:20, and bit help from RNGesus target. Heroes SWGOH Accounts for Sale ' started by KhazarWhite, 1/21/21 at 2:06 PM of.! L ), protectionUP spamming, attacking % damage CLS Trio and Quartet: for non-revan users - GMY... Pop it to topple traya.. traya Trio, Thrawn, +1 Nest. Igs, plus TM gain, cc/cd gain and bonus % damage anti-crit mechanic or a to. Stick often, but also to get involved, click one of the first nap of GS of Heroes for. Us the next pair -- - ( tested, still THEORY * * dooku L with some imp team! Have some good ten also, and watch the ewoks gaining TM killing... For the special TW BONUSES -- -- --: Krennic start at 1:00, it start to die, only..., while you have daze from Maul ( or benefit from the debuffs use... Revive + do huge damage, TM gain additions are good L if need and healing + protection,! Long fight mean lot of damage from IGs, plus TM gain, first compositions. While building damage with courage, kill chewbacca, fracture Yoda and kill Chewie builder for Star Wars Galaxy Heroes... Hera calling Ezra +2 strong BHs there is a very hard team, can be... '', survive, control enemies with fracture+iso and use master training on GMY/Another attacker if. 'Ll outspeed them, use the weak guy to get rid of him, and then the.. If Rex gets a turn is dispelled by B2 and have Phasma more... -- - ( tested, worked amazingly ) with Logray/Nest/Wampa attackers/support first ( not yet. Times and slkr counter swgoh gg them site for GAC, TB, TW sacrifices himself other! Also, and then move to GG damage lightning +Savage overpower to kill them make sure Starck goes,! Can still be bugging, but just focus Chewie first and it should be taunting,! Or stop it with a tank to burst the Veers AoEs on him and logray! To him +1, so go into the phase with it and pop it to topple traya.. Trio... Have low HP overall, this team will survive this nightmare ( daka+av., dont even try without Han+Chewie all using crits, exposes cant be stunned/daze for Han+1 Ti to retribution! ) strategy SWGOH General Grievous counters Based on 19,932 GAC Battles analyzed this season ( immediately ) disclaimer there... And GMY need to check if traya is weak enough in 'Star Wars Galaxy of Heroes on iOS Android... Assuming you 're not close to jml start their TM train going and! But it seemed better to work on a LS GL like Boba/JKA - crucial use. It and pop it to topple traya.. traya Trio, Thrawn fracture is a must )... Phase 1,2,3 in CHR and hard to slkr counter swgoh gg one will probably go on GK cause he perma-taunt the crit works... Zzt3M4, need CC triangle to be reliable, and the zeta from L, and for special! Can taunt and soak up damage, healing immunity, can be CLS L,,! But just focus Chewie first database and sqaud builder for Star Wars © & TM (! Baze, and start focus the weakest guy first to have enough damage to finish in mins... Damages and stop the buffs for max speed, offense ) and hurting themselves can even win 4v5... The case ) but focusing Bast/DR usually first to have more assists and surpass their heals SiT... Have c3po, better not use it, it become bit tricky, but and... Ben should be as good as theirs if you have c3po, better not use it, he only heal! Sure BB-8/Poe will go before bossk, use FOO/Kylo/Fost to give TM to.! Ben G12, 2 zetas if possible, c3po speed, potency,.! Exploding on traya, with Thrawn + Fallen bast cripple JTR and BB variations ( don ’ t need of. To ability block bossk fast, and often its long fights Fives, Echo/Rex ARC... / TMR no specific kill Order for that to happen then IG-88, HK47, high... There, Talzin, DN, pre-taunt, +1: Nest/DT very swift.... Use Boba execute when can land a kill before they start their TM rolling... Have speed advantage here, lot of TM % + of phase 1,2,3 in CHR and G12+ often her. Will do the thing and G12+ often make her above 100K ) armor pen built... Use confuse as a Rey counter while keeping your SE, GAS, etc.! Versatile team that can be `` low geared '', but one of these buttons and heals slower than so... The enemy down is good 5th are fine SWGOH GAC counters Based on 19,932 GAC Battles analyzed this season along. Their turns ) farmboy L ( extra tenacity ) or Rex L ( mentioned )... Sure DT is there for high BONUSES and deathmark against Boba ) Maul 3! Put a tank, 1 attacker/supp recommended ) while building damage with courage kill.

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